Devlog Hito 2
Hello, we are the JDT team, and we'd like to share some updates on our project.
Our game is a top-down horror experience where the main objective is to escape from a mansion filled with enemies, all while maintaining the character's sanity. Along the way, players will encounter various obstacles blocking their path. To overcome these, the player can change scenes and "walk on the ceiling." However, doing so results in a significant loss of sanity, so it must be used wisely. Additionally, there will be items that help recover sanity, and keys that unlock the path to the next levels.
Since the last milestone, where we implemented the scene-switching mechanic and the main menu, we've made several improvements to our game:
- Enemies that follow the player: We've added enemies that track the player's movement. Both the enemy and the player have hitboxes and hurtboxes, which allows for interaction. This interaction is reflected in the sanity bar at the top right of the screen, which decreases by 10 points whenever a collision occurs. When the sanity reaches 0, the player dies.
- Moving lights: You may also notice moving lights. These lights are emitted by enemies located on the ceiling of the level, which helps the player identify potential locations where scene changes can occur. It also gives the player a hint as to whether it's wise to use this mechanic at a particular moment.
Additionally, we've implemented an inventory system where the player can store items collected throughout their journey. Each item has a range of properties that interact with the map, enemies, or game physics. For example, potions restore the player's sanity, while keys allow the player to progress to the next level, marking the condition for victory.
Furthermore, we've added a settings menu where players can adjust audio levels, screen resolution, refresh rate, and game controls. We've also included a pause menu, allowing the player to return to the main menu or quit the game, with the option to save and load progress and previous settings.
In the near future, we will be focusing on designing the full map and refining the enemy mechanics to ensure the game functions smoothly, so stay tuned, and thank you for being here with us! 😊
Files
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Status | In development |
Authors | isi_reyes, NuWarrior, emasaavedra |
Tags | Godot, Horror, Mystery, Survival Horror |
More posts
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